程序介绍
运行环境:Linux
程序功能:贪吃蛇
函数/方法:链表使用
备注:游戏中可选不同难度模式,
简易——Easy——速度慢,可穿墙,可触碰自己
困难——Hard——速度快,不可穿墙,不可触碰自己
自动——Auto——外挂模式,自动吃食,直到胜利
例程 - 1 - 简单编程版本
功能说明:简单编程版本,不可选择难度模式
/*===============================================================
功能说明:简单编程版本,不可选择难度模式
=================================================================*/
#include <curses.h>
#include <stdlib.h>
#include <unistd.h>
#include <pthread.h>
#include <stdio.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct Snake
{
int hang;
int lie;
struct Snake *next;
};
struct Snake food;
struct Snake *head = NULL;
struct Snake *tail = NULL;
int key;
int dir;
void initFood()
{
int x = rand() % 20;
int y = (rand() % 19) + 1;
food.hang = x;
food.lie = y;
}
void initNcurse()
{
initscr();
keypad(stdscr, 1);
noecho();
}
int hasFood(int i, int j)
{
if (food.hang == i && food.lie == j)
{
return 1;
}
return 0;
}
int hasSnakeNode(int i, int j)
{
struct Snake *p;
p = head;
while (p != NULL)
{
if (p->hang == i && p->lie == j)
{
return 1;
}
p = p->next;
}
return 0;
}
void gamePic()
{
int hang;
int lie;
move(0, 0);
for (hang = 0; hang < 20; hang++) // 20*20 size ditu
{
if (hang == 0)
{
for (lie = 0; lie < 20; lie++)
{
printw("--");
}
printw("\n");
}
if (hang >= 0 && hang <= 19)
{
for (lie = 0; lie <= 20; lie++)
{
if (lie == 0 || lie == 20)
printw("|");
else if (hasSnakeNode(hang, lie))
{
printw("[]");
}
else if (hasFood(hang, lie))
{
printw("##");
}
else
printw(" ");
}
printw("\n");
}
if (hang == 19)
{
for (lie = 0; lie < 20; lie++)
{
printw("--");
}
printw("\n");
}
}
printw("by HaoQing, Happy Game!\n");
switch (dir)
{
case UP:
printw("Snake UP! ");
break;
case DOWN:
printw("Snake DOWN! ");
break;
case LEFT:
printw("Snake LEFT! ");
break;
case RIGHT:
printw("Snake RIGHT!");
break;
}
}
void addNode()
{
struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
new->next = NULL;
switch (dir)
{
case UP:
new->hang = tail->hang - 1;
new->lie = tail->lie;
break;
case DOWN:
new->hang = tail->hang + 1;
new->lie = tail->lie;
break;
case LEFT:
new->hang = tail->hang;
new->lie = tail->lie - 1;
break;
case RIGHT:
new->hang = tail->hang;
new->lie = tail->lie + 1;
break;
}
tail->next = new;
tail = new;
}
void initSnake()
{
struct Snake *p;
dir = RIGHT;
while (head != NULL)
{
p = head;
head = head->next;
free(p);
}
initFood();
head = (struct Snake *)malloc(sizeof(struct Snake));
head->hang = 1;
head->lie = 1;
head->next = NULL;
tail = head;
addNode();
addNode();
addNode();
}
void deleNode()
{
struct Snake *p;
p = head;
head = head->next;
free(p);
}
int ifSnakeDie()
{
struct Snake *p;
p = head;
if (tail->hang < 0 || tail->lie == 0 || tail->hang == 20 || tail->lie == 20)
{
return 1;
}
while (p->next != NULL)
{
if (p->hang == tail->hang && p->lie == tail->lie)
return 1;
p = p->next;
}
return 0;
}
void moveSnake()
{
addNode();
if (hasFood(tail->hang, tail->lie))
initFood();
else
deleNode();
if (ifSnakeDie())
initSnake();
}
void refreshJieMian()
{
while (1)
{
moveSnake();
gamePic();
refresh();
usleep(100000);
}
}
void turn(int direction)
{
if (abs(dir) != abs(direction))
{
dir = direction;
}
}
void changeDir()
{
while (1)
{
key = getch();
switch (key)
{
case KEY_DOWN:
turn(DOWN); //-1
break;
case KEY_UP:
turn(UP); // 1
break;
case KEY_LEFT:
turn(LEFT); // 2
break;
case KEY_RIGHT:
turn(RIGHT); //-2
break;
}
}
}
int main()
{
pthread_t t1;
pthread_t t2;
initNcurse();
initSnake();
gamePic();
pthread_create(&t1, NULL, (void *)refreshJieMian, NULL);
pthread_create(&t2, NULL, (void *)changeDir, NULL);
while (1)
;
endwin();
return 0;
}
例程 - 2 - 复杂编程版本
功能说明:复杂编程版本,多种游戏模式可选
/*===============================================================
功能说明:复杂编程版本,多种游戏模式可选
=================================================================*/
#include <curses.h>
#include <stdlib.h>
#include <unistd.h>
#include <pthread.h>
#include <stdio.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct Snake // define the snake
{
int hang;
int lie;
struct Snake *next;
};
struct Snake food; // define the food
struct Snake *head = NULL;
struct Snake *tail = NULL;
int key;
int dir;
int set = 49;
int nub = 4;
void initFood() // init food
{
int x = rand() % 20;
int y = (rand() % 19) + 1;
food.hang = x;
food.lie = y;
}
void initNcurse() // init ncurse
{
initscr();
keypad(stdscr, 1);
noecho();
}
int hasFood(int i, int j) // judge whether shoule show the food
{
if (food.hang == i && food.lie == j)
{
return 1;
}
return 0;
}
int hasSnakeNode(int i, int j) // judge whether shoule show the snake
{
struct Snake *p;
p = head;
while (p != NULL)
{
if (p->hang == i && p->lie == j)
{
return 1;
}
p = p->next;
}
return 0;
}
void gamePic() // show the whole picture
{
int hang;
int lie;
move(0, 0);
for (hang = 0; hang < 20; hang++) // 20*20 size map
{
if (hang == 0)
{
for (lie = 0; lie < 20; lie++)
{
printw("--");
}
printw("\n");
}
if (hang >= 0 && hang <= 19)
{
for (lie = 0; lie <= 20; lie++)
{
if (lie == 0 || lie == 20)
printw("|");
else if (hasSnakeNode(hang, lie))
{
printw("[]");
}
else if (hasFood(hang, lie))
{
printw("##");
}
else
printw(" ");
}
printw("\n");
}
if (hang == 19)
{
for (lie = 0; lie < 20; lie++)
{
printw("--");
}
printw("\n");
}
}
printw("by HaoQing, Happy Game!\n");
switch (dir)
{
case UP:
printw("Snake UP! \n");
break;
case DOWN:
printw("Snake DOWN! \n");
break;
case LEFT:
printw("Snake LEFT! \n");
break;
case RIGHT:
printw("Snake RIGHT!\n");
break;
}
if (nub >= 380)
{
printw("------------------------------------\n");
printw("==============YOU WIN!==============\n");
printw("------------------------------------\n");
}
}
void addNode() // add the node of snake
{
struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
new->next = NULL;
switch (dir)
{
case UP:
new->hang = tail->hang - 1;
new->lie = tail->lie;
break;
case DOWN:
new->hang = tail->hang + 1;
new->lie = tail->lie;
break;
case LEFT:
new->hang = tail->hang;
new->lie = tail->lie - 1;
break;
case RIGHT:
new->hang = tail->hang;
new->lie = tail->lie + 1;
break;
}
tail->next = new;
tail = new;
}
void initSnake() // init snake
{
struct Snake *p;
dir = RIGHT;
while (head != NULL)
{
p = head;
head = head->next;
free(p);
}
initFood();
head = (struct Snake *)malloc(sizeof(struct Snake));
head->hang = 1;
head->lie = 1;
head->next = NULL;
tail = head;
addNode();
addNode();
addNode();
}
void deleNode() // delete the node of snake
{
struct Snake *p;
p = head;
head = head->next;
free(p);
}
int ifSnakeDie() // judge whether the snake is die
{
struct Snake *p;
p = head;
if (tail->hang < 0 || tail->lie == 0 || tail->hang == 20 || tail->lie == 20)
{
return 1;
}
while (p->next != NULL)
{
if (p->hang == tail->hang && p->lie == tail->lie)
return 1;
p = p->next;
}
return 0;
}
void moveSnake() // move the snake
{
addNode();
if (hasFood(tail->hang, tail->lie))
{
initFood();
nub++; // judge whether win
}
else
deleNode();
if (set != 49 && set != 50 && set != 53)
{
if (ifSnakeDie())
initSnake();
}
}
void refreshJieMian() // refresh the picture
{
while (1)
{
moveSnake();
gamePic();
refresh();
switch (set)
{
case 49:
usleep(200000);
break;
case 50:
usleep(100000);
break;
case 51:
usleep(100000);
break;
case 52:
usleep(80000);
break;
case 53:
usleep(70000);
break;
default:
usleep(150000);
}
}
}
void turn(int direction) // prevent reverse
{
if (set != 49 && set != 50 && set != 53)
{
if (abs(dir) != abs(direction))
{
dir = direction;
}
}
else
dir = direction;
}
void changeDir() // change direction
{
while (1)
{
if (set != 53)
{
key = getch();
switch (key)
{
case KEY_DOWN:
turn(DOWN); //-1
break;
case KEY_UP:
turn(UP); // 1
break;
case KEY_LEFT:
turn(LEFT); // 2
break;
case KEY_RIGHT:
turn(RIGHT); //-2
break;
}
}
else
{
if (tail->hang > food.hang)
turn(UP);
else if (tail->hang < food.hang)
turn(DOWN);
if (tail->lie > food.lie)
turn(LEFT);
else if (tail->lie < food.lie)
turn(RIGHT);
}
}
}
int main()
{
initNcurse();
printw("======Welcome To Snake Eating!======\n");
printw("------------------------------------\n");
printw("Please select difficulty level:\n");
printw("\n");
printw(" Fool,please enter \"1\"\n");
printw(" Simple,please enter \"2\"\n");
printw(" Hard,please enter \"3\"\n");
printw(" Hell,please enter \"4\"\n");
printw(" Auto,please enter \"5\"\n");
printw("------------------------------------\n");
printw("You want:");
set = getch();
pthread_t t1;
pthread_t t2;
initSnake();
gamePic();
pthread_create(&t1, NULL, (void *)refreshJieMian, NULL);
pthread_create(&t2, NULL, (void *)changeDir, NULL);
while (1)
;
endwin();
return 0;
}